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From Latin curvus, a curve is a line (real or imaginary) that departs from the straight direction without forming angles . This means that your address varies gradually and steadily.

The concept is often used to name the curved section of a path, a highway , a car circuit or a railroad track. For example: “To get to the museum, you have to continue along this street and, when the curve reaches the right, travel another two hundred meters”, "The Ferrari driver got lost in the steepest corner of the circuit and finished out of the competition", “The mountain routes are quite dangerous since they have numerous curves”.

In these cases, especially when used to refer to the intersection between two streets of a city, it is understood that it is not a curve itself, since an angle is formed (or more than one, depending on the precision with which it is observed). The most appropriate term for this concept is "corner."

There are different types of curves. The open curves they are those whose extremes are not found; on the roads, they are those that have little curvature and that vehicles can take without reducing their speed . The parable and the hyperbola They are examples of open curves in the field of mathematics.

The sharp curves Instead, they return to the starting point. On the roads, the sharp curves have great curvature and must be taken very slowly. Examples of this type of curves are the circumferences and the ellipses .

A curve can also be a line that graphically represents the magnitude of a phenomenon according to the values ​​that their variables adopt . A rainfall curve may reflect the level of rainfall in a given territory over a certain period of time. The X axis (horizontal) can show the different months, while the Y axis (vertical) can express rainfall in millimeters.

The learning curve, on the other hand, is a concept that serves to measure the success that is obtained throughout a learning period. It is usually plotted as follows: the X axis shows the time that has elapsed from the beginning to a particular point, while the Y represents the amount of correct answers made in that period.

Usually, when a new task is undertaken, mistakes are very common, and disappear with the weather, until the curve becomes a straight line. However, there is the possibility of obtaining random results, which evidences a false learning, a serious retention problem or a great difficulty to evoke the concepts learned.

Economists rely on the concept of the learning curve to explain the growth of productivity and quality after making certain changes to a process (such as personnel changes, acquisition of new tools or adoption of new methodologies).

In the case of the play industry, specifically videogames, the learning curve serves to describe the difficulty that a product It presents for the average of the players and the time it takes them to overcome the initial barriers, until they adjust and feel confident of being able to control it with ease.

The greater the inclination of the curve, the more efficient the learning in a given period. Some of the factors that affect a student's performance are the following:

* the set of skills related to the subject you are willing to learn and the previous knowledge you have;
* the methods that teachers use, or the student himself (if it is a self-taught);
* the context in which learning takes place (both physical and mental issues).

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